Students are spontaneously attracted to the games as it is a human instinct. Humans love practicality by birth rather than theoretical work. It is in their nature that they are action-oriented. They like to participate in the games rather than in the classroom.
As a result, they collect and save more data or information in their brain memory through the games rather than through the books only. If we use the games in our teaching approach, they will be more likely to be the participants than being audience. They will heartily engage in every discussion that is happening in their educational institutes.
These games offer rewards including trophies, badges, money prizes and many more. As a result, the students participate in the games eagerly and feel motivated. They are inspired by the reward system and try to compete with each other on the basis of academic tasks.
They can participate in these games individually or they can work as a team to compete with the opposite team in different tasks. In Pakistan, America and other countries, these academic task-based games are being played by students on both national and international levels. In response, they enhance their skills and abilities in their favourite fields effectively.
Games like science puzzles, Clash of Clans, The Rise of Kingdom etc create an educational but entertaining environment among the students. They play the Rise of Kingdom game to get information regarding the civilization and colonialism of different European nations. They play the Clash of Clans games to enhance their cognitive and management skills.
They play science games to sharpen their skills in science subjects like chemistry. The gaming industry developed the games according to real-world professionals and their professional lives. For maths students, you can find maths games. For language students, they develop Dolingo-like games and for the students of literature and current affairs, they launch games like Rise of Kingdom.
Digital games include apps, video games, VR games and many more. Nowadays, these games are introduced even in the classrooms. Games like Duolingo are very popular all over the world. As it is an age of multilingualism, people love learning a new language to study abroad, live in a European country, or make foreign friends.
Many other games like Duolingo are developed for certain subjects at certain levels so that students of all levels can get benefits from these games. They use animation and narrative techniques to engage the students and to keep them motivated for the long term. They have launched such an incredible game in which the students listen to a tale and also can see the recitation of the words and dialogues.
The important words are highlighted so the student or a listener can feel curiosity and touch the word to know its meaning. Through this process, the student learns many words and builds his or her vocabulary. By using this type of game, the students can sharpen their communication, reading and listening skills productively.
The gaming industry and the education system are collectively working on the modification of the games of the 21st century. They designed the games according to the specific educational activities. Games like Monopoly teach students about financial strategies.
The players develop their properties by buying the resources and they do the trading to become the elite person. The players build hotels, buildings, houses and much more on their property. The players then collect the rent from these built properties to become the wealthiest person. So, these kinds of games, teach the students about business, accounting and how to manage finance.
Role-play games give an opportunity to the students to be involved in the game more deeply. These games may be based on the famous historical books and literary novels. They play the characters of famous personalities like in The Rise of the Kingdom, players can play the role of well-known political figures Mr. Gandhi, Cleopatra and many more to explore their ruling era and to get to know about their agenda and personalities more clearly.
Nowadays, games are usually used in examination centres to conduct the exams of the students in a way that they don’t feel anxiety and stress even after listening to the names of the exams. As a result, they feel more relaxed rather than considering the exams threatening or have panic attacks which is not only harmful to the students’ health but also an alarming situation for the examination controller.
The teachers can use the games to test the student’s efficiency on certain levels like science puzzle games, maths games and language proficiency games. These methods reduce the anxiety and panic attacks in the students and make these tests more encouraging and involving.
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